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Online Games : Can We Make money Playing Them?

When we refer to online flash games we are normally referring to video type games that we play on a computer via the internet. Some video games are played over the internet using mobile phones and video consoles, but generally speaking online flash games means computer 카지노사이트 games that want an internet connection to be played. Simple text-based multiplayer games were the first of these types of games as internet connections were slow and expensive when these games were first introduced in the 1980s. Gradually these games became popular in the 1990s, with today’s online flash games featuring virtual communities, realistic graphics and multiplayer games where people can even play one to one or in bump out tournaments for cash prizes. We all know that the internet is the fastest growing markets in the history of the world but did you know that there is an online flash games sector that is growing 4 times faster than the internet overall! Yes! and it’s the “Online Skill Games” market.

There are many forms of Online flash games

Some of the different types of online flash games that you can get:

  1. Realtime strategy games: This type of game is all about strategy where, for your affiliate marketing online to fight successfully up against the other internet players you need to establish a idea by building lots of resources
  2. First person player with the dice: Here the players compete with each other one to one. In most first-person type games, the online game allows the death match or arena style of play. In this style of hands per hour the view you see is the one seen from your character’s eyes.
  3. Massively Multiplayer Online Role Playing games (MMORPG): In this type of game each person has to keep trying to reach the next highest level until bigger reached the top one written for that game and these online flash games can have, simultaneously, thousands of players from every organ of the globe, playing in a giant virtual world conversing against or with each other. Gamers can keep playing these types of games for months or even years!
  4. Cell phone browser type games: These are pastime games that are quick, simple and small that are played in your cell phone browser. The popular Coffee and Shockwave technologies are used to develop these games.
  5. Online skill games: An online skill based game is a web game played in competition format or one to one. Each player pays a cash entry fee to play with a cash or merchandise prize going to the winner or winners. The outcome of each competition is based on the player’s ability and performance not luck.

How do Online game Companies Make money

All games today, are playable online. How do we make money? This is the question that companies making the online games have to ask themselves. The majority of companies make single-player games that are played at home and in this the player has to beat the artificial learning ability of the attacker. Today these games normally include an online multiplayer version which can be played against or with other Internet players. By selling their game DVD/CDs is how these companies earn their profit e. f. World of warcraft 3 and Counter Strike. Advertising and promotions is how cell phone browser game companies make their money. MMO companies generally charge their players a monthly fee and continue to add content by programming new scenarios etc in their games e. f. Everquest 2 and Warcraft. Some don’t, but survive because their DVD/CD sales are high e. f. Guild Wars.

What is the future of online flash games?

Soon there will be a new entry into the online skill games market. According to their Free online games Market Report they will be the first company with their new online skill games platform, to launch a business that encapsulates three of the newest phenomena on the internet today. Online flash games Entertainment, Social networking using web 2. 0 and a new way of marketing which has been called Social Marketing 2. 0. One of the core differences with this new platform over the conventional models is that we the players can if we want share in the profits while we play our games. With the market today (2007) worth approximately $5. 2 billion USD and expected to rise next 36 months to over $13 billion USD that’s $412 per second and with social networking sites already reaching 45% of web users and the 4 major Instant Messengers having more than 400 million users between them this potentially could be a whole bundle.

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